/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2012, Blender Foundation.
 */

#ifndef __COM_KEYINGDESPILLOPERATION_H__
#define __COM_KEYINGDESPILLOPERATION_H__

#include "COM_NodeOperation.h"

/**
 * Class with implementation of keying despill node
 */
class KeyingDespillOperation : public NodeOperation {
 protected:
  SocketReader *m_pixelReader;
  SocketReader *m_screenReader;
  float m_despillFactor;
  float m_colorBalance;

 public:
  KeyingDespillOperation();

  void initExecution();
  void deinitExecution();

  void setDespillFactor(float value)
  {
    this->m_despillFactor = value;
  }
  void setColorBalance(float value)
  {
    this->m_colorBalance = value;
  }

  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

#endif
